--- twind.c.orig	2004-07-16 03:44:50.000000000 +0200
+++ twind.c	2013-09-23 12:08:21.000000000 +0200
@@ -674,10 +674,10 @@
                     if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
                         current_menu_high = (event.button.y - starty) / game.font[font].height;
                         /* re-assign current_menu_high if blank option */
-                        if (menu_items[game.menu][current_menu_high] == "")
+                        if (*menu_items[game.menu][current_menu_high] == '\0')
                             current_menu_high = game.last_menu_high;
                         if (game.last_menu_high != current_menu_high) {
-                            if (menu_items[game.menu][current_menu_high] != "") {
+                            if (*menu_items[game.menu][current_menu_high] != '\0') {
                                 #ifndef NOAUDIO
                                 if (game.audio_enabled) Mix_PlayChannel(MENU_OPTION, game.sound[MENU_OPTION], 0);
                                 #endif
@@ -697,7 +697,7 @@
                         if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
                             current_menu_high = (event.button.y - starty) / game.font[font].height;
                             /* make sure the option isn't blank */
-                            if (menu_items[game.menu][current_menu_high] != "") {
+                            if (*menu_items[game.menu][current_menu_high] != '\0') {
                                 #ifndef NOAUDIO
                                 if (game.audio_enabled) Mix_PlayChannel(OPTION_CHOICE, game.sound[OPTION_CHOICE], 0);
                                 #endif
@@ -917,7 +917,7 @@
         #endif
         current_menu_high--;
         /* if option blank, go to previous */
-        while (menu_items[game.menu][current_menu_high] == "")
+        while (*menu_items[game.menu][current_menu_high] == '\0')
             current_menu_high--;
         /* wrap around to the bottom entry */
         if (current_menu_high == -1)
@@ -930,7 +930,7 @@
         #endif
         current_menu_high++;
         /* if option blank, go to next */
-        while (menu_items[game.menu][current_menu_high] == "")
+        while (*menu_items[game.menu][current_menu_high] == '\0')
             current_menu_high++;
         /* wrap around to the top entry */
         if (current_menu_high == game.menu_item_cnt)
@@ -1536,7 +1536,7 @@
             if (level_time && game.stop_timer + game.added_time < game.best_time)
                 game.best_time = game.stop_timer + game.added_time;
             /* subtract a set amount of time after level 11 */
-            if (game.current_level > 11)
+            if (game.current_level >= 11)
                 game.level_time -= 10;
             else
                 game.level_time = times[level_time];
